Introduction to Software Engineering Training

Introduction to Software Engineering Training

Introduction:

Introduction to Software Engineering Training Course Hands-on

Software engineering is far more than programming. It is a broad discipline that encompasses many important concepts and techniques. This, the first of our two courses on software engineering, provides an introduction to the objectives, principles, and methodologies of software engineering. Upon the completion of this Introduction to Software Engineering Training course, you will have an understanding of the entire software lifecycle from conception to development to maintenance.

Customize It:

With onsite Training, courses can be scheduled on a date that is convenient for you, and because they can be scheduled at your location, you don’t incur travel costs and students won’t be away from home. Onsite classes can also be tailored to meet your needs. You might shorten a 5-day class into a 3-day class, or combine portions of several related courses into a single course, or have the instructor vary the emphasis of topics depending on your staff’s and site’s requirements.

Introduction to Software Engineering TrainingRelated Courses:

Duration: 2-3 days

Objectives:

•Software engineering principles and objectives
•The end-to-end software lifecycle
•Software inception.
•Requirements elicitation and definition.
•Design and analysis.
•Prototyping and user interfaces.
•Coding and testing.
•Deployment and maintenance.

Course Content:

Introduction
•Why Study Software Engineering?
•History

Life Cycle Models
•Software Project Life Cycle Models
•Software Project Life Cycle Processes
•Model Descriptions: Waterfall, Component-based (Reuse), Evolutionary, Spiral, Object Oriented

Objectives and Principles
•Types of Interfaces
•Project Initiation
•Description of the Business Needs/Problem to Be Solved, Objective(s), and Scope
•Feasibility Studies
•Estimating

Requirements Definition
•Stakeholders, Buy-in
•Requirements Elicitation, Interviewing, and Analysis
•Object Oriented Analysis
•Functional and Non-functional Requirements
•User Interfaces
•Prototyping

Design
•Architectural Design
•Object Oriented Analysis
•Design Patterns

Development and Testing
•Coding Standards
•Types of Testing
•Deployment and Maintenance

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Time Frame: 0-3 Months4-12 Months

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